According to Eurogamer.net, Hytale co-founder Simon Collins-Laflamme has acquired the cancelled Minecraft-like game back from Riot Games in a dramatic reversal. Development on Hytale began in 2015 and gained massive attention before Riot Games acquired the project, only to cancel it in June of this year. Collins-Laflamme announced the acquisition last night, calling it “a new and exciting chapter” and promising to get the game to players “as soon as possible” despite its current “messy” and “janky” state. He committed to personally funding Hytale for the next 10 years and said an early access date will be announced in the “coming days.” Riot Games confirmed they reached an agreement to return Hytale to its original creator after evaluating multiple offers. The news comes after fans organized a massive “#Save Hytale” digital art campaign that literally hovered over Riot’s Santa Monica office.
Why this matters
This is basically a modern gaming fairytale. How often does a cancelled game actually get uncancelled? And by its original creator, no less. The fact that Riot worked with Collins-Laflamme to make this happen shows they recognized the community passion was too strong to ignore. Remember that massive “#Save Hytale” artwork that appeared over their office? That wasn’t just pixels – that was pressure.
Here’s the thing: Collins-Laflamme isn’t pretending this will be some polished masterpiece. He’s being brutally honest that the game is “messy” and “janky” right now. But his approach of “get it out there and let’s build it together” could actually work better than years of silent development. Minecraft itself started rough and evolved with its community. Maybe that’s the secret sauce here.
What’s next
We’re about to see if the early access model can still work for a game with this much hype. The pressure is enormous – this community has been waiting since 2015. But Collins-Laflamme’s commitment to fund it for ten years shows he’s playing the long game. That’s rare in an industry obsessed with quarterly results.
And let’s talk about that “going back to the original vision” comment. That suggests Riot might have been steering the project in a direction the original team wasn’t comfortable with. Now they’re independent again, free from corporate oversight. That creative freedom could be exactly what Hytale needs to become something special.
Bigger picture
This whole saga reveals something important about modern game development. Community power is real. When fans organized that digital protest and kept the pressure on, it actually worked. Riot could have just shelved the IP forever, but they listened. That’s a win for player advocacy.
The sandbox genre is crowded, but Hytale always promised something different from Minecraft. With its focus on adventure and modding tools, it could carve out its own space. Now it gets that chance. The team’s full statement is worth reading at their official announcement, and Riot’s surprisingly gracious send-off is on their Twitter.
So we wait for that early access date. But this time, the waiting feels different. There’s actually something to wait for.
