According to Windows Report | Error-free Tech Life, Ubisoft was forced to take all Rainbow Six Siege servers offline over the weekend following a massive, game-wide hack. The incident, first reported on Saturday morning, saw players across PC, PlayStation, and Xbox receiving billions of R6 credits, ultra-rare weapon skins, and even random account bans or unbans. In response, Ubisoft acknowledged the issue on X and shut down all servers to investigate. The company has now initiated a full rollback of all in-game transactions starting from Saturday, December 27, at 6 AM ET to restore account integrity. They’ve assured players won’t be banned for spending the illegitimate credits, but extensive quality control tests are needed before servers can return. As of Sunday, the game remains in an “unplanned outage” state with no clear timeline for restoration.
The scale of the mess
This wasn’t some minor glitch. We’re talking about a systemic compromise that affected the very core of the game’s economy and player progression. Imagine logging in to find your account, which you’ve grinded on for years, suddenly has a billion credits and every skin you ever wanted. Sounds great, right? But here’s the thing: it completely destroys any sense of fair play and trust. And for others, getting hit with an undeserved ban is just as disruptive. Ubisoft’s only real option was the nuclear one: pull the plug on everything. It’s a drastic move that shows how deep the intrusion went—this wasn’t something a hotfix could patch.
Why a rollback is so complex
So, they’re rolling everything back to Saturday morning. Sounds simple. It’s not. A rollback on this scale is a monstrous technical challenge. They aren’t just reverting a database snapshot; they have to surgically undo all transactions—purchases, unlocks, progression—while trying to preserve any legitimate play that happened after the hack began. That’s why they’re talking about “extensive quality control tests.” They have to ensure that when servers come back up, your properly earned items are still there and the hacked-in billions are gone, without creating a whole new set of bugs or data loss. One wrong move and they could wipe out years of someone’s legitimate progress. The uncertainty around the timeline is totally understandable, if frustrating.
The bigger picture for live-service games
This incident is a stark reminder of the inherent risks in the always-online, live-service model that games like Siege depend on. The game’s economy and player inventories are high-value targets. A breach doesn’t just cause downtime; it can fundamentally break player trust. Ubisoft’s promise not to ban people for spending the fake credits is a smart, necessary PR move—punishing players for the game’s own security failure would be a disaster. But it also highlights the vulnerability. If hackers can manipulate credit balances and inventory data directly, what else can they touch? This will likely trigger a deep, behind-the-scenes security audit for Ubisoft, and honestly, it probably should.
What happens next
For now, players are stuck waiting. The Marketplace is offline, and all anyone can do is watch Ubisoft’s official channels. The real test won’t be when the servers come back online, but what happens in the days after. Will the rollback be clean? Will there be lingering issues with missing items or incorrect stats? Ubisoft’s handling of the communication and compensation (because let’s be honest, some form of apology gift is almost guaranteed) will be crucial. For a game that’s been running for nearly a decade, this is one of its most severe operational crises. How they recover will define player confidence for a long time. You can follow the official updates on X and see more technical details on the outage at Tom’s Hardware.
