According to Polygon, former PlayStation CEO Shawn Layden believes the console era is ending after launching six consoles during his 32-year tenure. He argues hardware innovation has reached “incremental differentiation” that’s “beyond human comprehension for most users,” comparing current consoles to outdated technologies like Betamax and HD-DVD. With AAA game development costs running into the hundreds of millions – and Grand Theft Auto 6 allegedly costing over $1 billion – Layden contends the industry needs to shift focus from hyperrealistic graphics to content strategy. He suggests Microsoft might eventually exit hardware entirely, potentially forcing PlayStation to form a hardware consortium with other manufacturers.
Hardware fatigue is real
Layden’s comments hit hard because they’re so obviously true. We’re at the point where new console announcements feel more like spec sheet updates than genuine innovations. His “only dogs can hear it” line about technical differences perfectly captures how meaningless teraflops and ray tracing have become to actual gameplay experiences.
Think about it – how many current-gen games actually feel like they couldn’t exist on last-gen hardware? Maybe a handful? The pursuit of graphical perfection has become this arms race that’s eating the industry from the inside. And honestly, most players would probably trade some visual fidelity for more interesting games that don’t take seven years to develop.
The budget problem is breaking everything
Here’s the thing about those $200 million game budgets – they make everyone terrified to take risks. When you’re betting that much money, you can’t afford for anything to fail. So we get endless sequels, safe bets, and open-world games stuffed with meaningless content just to justify the price tag.
Layden’s point about Mario never suffering from not being hyperrealistic is spot-on. Some of the most beloved games in recent years – Hades, Stardew Valley, Vampire Survivors – prove that compelling gameplay and art direction matter way more than graphical horsepower. Yet the industry keeps chasing this impossible standard that’s making games more expensive and less diverse.
We’ve got time vs money all wrong
This might be Layden’s most insightful observation: gamers have aged. The average player is now in their thirties, which means we’re “time-poor” even if we have more disposable income. So why are we still designing games like we’re trying to keep teenagers occupied for months?
His question about 60-hour games hits home: “Is this 60 quality hours?” I can’t count how many open-world games I’ve started only to abandon them because the side content felt like meaningless busywork. The obsession with player freedom has created this weird situation where many games are wide as an ocean but deep as a puddle.
So what actually comes next?
The future Layden describes sounds a lot like what we’re already seeing with services like cloud gaming platforms and initiatives like Valve’s upcoming Steam Machine. Hardware becomes standardized and ubiquitous – you can play your games on whatever screen you want, just like you can listen to music on any device.
But the real shift needs to happen in development philosophy. Smaller teams, tighter scopes, more creative risks. We need to bring back the “dynamic range” Layden mentions – the era when you could have Metal Gear Solid and PaRappa the Rapper coexisting. Because let’s be honest – waiting a decade between franchise entries isn’t sustainable for anyone.
The console era might be ending, but that doesn’t mean gaming is dying. It might just mean we’re finally growing up.
