Former God of War Executive Calls for Industry Shift from Spectacle to Core Gameplay Fun
A former God of War development director warns that current AAA game budgets are unsustainable. Meghan Morgan Juinio suggests major publishers must return to creating fundamentally fun experiences rather than focusing on visual spectacle and scale. The industry veteran believes this shift is necessary amid widespread layoffs and rising development costs.
Industry Veteran Questions Sustainability of Blockbuster Game Development
Former Santa Monica Studios director of product development Meghan Morgan Juinio has issued a stark warning about the future of AAA game development, suggesting that the current focus on spectacle over fundamental gameplay enjoyment is creating unsustainable business models. According to reports from Gamescom Asia x Thailand Games Show, where Juinio spoke recently, the industry veteran argued that development costs have reached critical levels that necessitate a strategic shift.